Lots of possibilities including character switching sides for valuable reasons (Side 2 habitant, Zeta just being a time where lots of people had their beliefs make them change army, being disgruntled by Londo Bell way or the Federation bureaucracy, not believing in the Zabi/Haman dictatorial way, being an ancient ally of Zeon Daikun, being a Char/Amuro fan or something etc.)Īs much as I would want it to cover Unicorn there's not much room for anything extra in that story, even CCA is stretching it a little bit (haven't read Beltorchika's Children though, maybe it goes a bit deeper and made a more complex story and political context than the movie did?), but OYW Zeta and ZZ were all full conflicts with lots of room for missions we weren't told about.Ĭlick to shrink.Yes, the cockpits are fairly intricate-particularly in early UC models. On that topic I found Char's Deleted Affair to be a great achievement on that front, it covered what happened to him between the OYW and Zeta rather well, introduced and developed a fair amount of protagonists/antagonists from Zeta and even that little bit of mecha fanservice that is enjoyable but doesn't get in the way of the story.Īs for the POV on that supposed game you could go with a pilot coming from the colony but enlisted in the federation army (like he was from Side 2 or any other reason), keep up with him during Stardust Memory and beginning to doubt the Titan's way and joining the AEUG, have him die during the last battle of Zeta and switch to his nephew/niece/whatever which was a member of Karaba on Earth and joins Londo Bell/Bright Noah later on, it was a good time for anyone to become a pilot at that point as ZZ showed. Well unfortunately we know the real reason for that and it certainly wasn't planned at first. It’s just odd that most seem to be third person action games. An expansive mobile suit sim would be fitting for the franchise that practically created the real robot genre. I’m surprised how few first person Gundam games there are, yet even those few are still relatively arcadey, exclusively take place during the OYW, and none of them seem to be in space. It’s feels like a tease for something so much closer to what I really want. Right after you launch though, it immediately switches you to the standard third person view. It takes you from the hanger deck of the Argama (where you select your loadout) to the elevator as it moves you to the catapult. You start a mission out with a first person view from the cockpit. It’s actually kind of frustrating to play the PS1 Zeta game. I’ve dreamed of something like this for years. Missions would take place both on the ground and in space. Ideally, it would have a variety missions (plus a mission editor) and nearly every suit from most of the UC timeline, as well as some alternate timeline stuff as well-even Gundam Wing (admittedly, I have a major soft spot for Wing). You’d even be able to separate and pilot the core fighters. Every button, switch, gauge, monitor, and so on accurately modeled and fully functional. Something very grounded, complicated, and realistic (at least as much as a game about giant robots can be) with VR support. My dream Gundam game would be a hardcore mobile suit sim similar to Steel Battalion or DCS. Short version, when you use the two together, it's basically an improved cockpit that better reduces the G-forces of combat, while providing a better/larger field of view over the older style.This. By the time of the Gryps Conflict, the panoramic screen and linear floating seat have become standard equipment for all mobile suits. This system is introduced during the One Year War and experimentally employed in the RX-78NT-1 Gundam, but it doesn't enter mass production until U.C. The viewpoint is that of the mobile suit's head, and the image is carefully edited to remove the mobile suit itself. The image displayed on this screen is a computer simulation constructed from the cameras distributed around the mobile suit's exterior. The multiple panels of the panoramic screen make up a single 360-degree display, which covers the entire inner surface of the spherical cockpit. Under panoramic screen, GO wrote:A new type of cockpit display, typically used in conjunction with a linear floating seat.
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